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[...] without Global Illumination. In the Bathroom project, Marc utilizes C4D’s Area Lights, Lumas shader, and Ambient Occlusion in the Diffuse and Luminance channels to simulate GI in a fraction [...]
cineversity.com
[...] without Global Illumination. In the Bathroom project, Marc utilizes C4D’s Area Lights, Lumas shader, and Ambient Occlusion in the Diffuse and Luminance channels to simulate GI in a fraction [...]
cineversity.com
Lumas related Locations
Lumas related channels